Blender
GUI Basics
3D Viewport
Important Key Sequences
Start
g = Move (Translate)
r = Rotate
s = Size
Modifiers - Use after Translate (g), Rotate (r) or Scale (s) above:
x - Constrain to X axis
y - Constrain to Y axis
z - Constrainto Z axis
X - Constrain to X-Pane (i.e. y and z axes)
Y - Constrain to Y-Pane (i.e. x and z axes)
Z - Constrain to Z-Pane (i.e. x and y axes)
Double key (i.e "xx", "yy", "zz" to use local vs global coordinates)
Finish
return - Keep
escape - Cancel
FORGOT THESE? Look at very bottom of screen after the first key - will give you a guide for the rest!
Right Click
Smoothing Options for Active Object
"Properties" are specifc to the active element.
Selections
Shift click to select multiple (in 3D view and/or Outliner)
Most recent (i.e. last) item selected is "Active" element.
Selected items orange - Active item yellow (In 3D view and Outliner)
"a" hotkey to "Select All"
"aa" hotkey to deselect everything